Got my start exploiting in games like AUT and YBA. I remember buying Synapse Z for my birthday.
Started getting into game development, especially with rumours about Roblox implementing an anti-tamper (Hyperion).
Focusing on building custom scripts and systems for Roblox games using a modular framework.
We discuss your vision and requirements in detail so I can build exactly what you need.
I code everything with a modular framework, keeping things organized and easy to edit later.
I send the file straight to you, with all the scripts, models, UI etc. I also provide bug fixes if you notice anything later on.
I've worked on a lot of different systems over the years. Here are some examples:
Advanced exploit detection & prevention
Dynamic PvP with combos & abilities
Realistic simulations & interactions
Fluid movement with wall-running
Competitive gameplay with physics
Realistic boat physics & waves
Cross-platform connectivity & logging
Automated lobbies & team balancing
Open to almost anything you need
Contact me on Discord to discuss your project.
M1 block based combat system for a Battlegrounds game with custom player replication and smooth movement
Physics-based cannon system with sliders for power & direction, aswell as an integer value under the player for the number of bounces
First Person Shooter core system with easy weapon implementation and melee support
Game where you catch fruits with lassos, feed them to evolve and upgrade your tools
Meant to replicate the dialogue system in Plants vs Brainrots
QTE-based arm wrestling minigame inspired by Dead by Daylight skill checks.
Blue Lock inspired soccer game.
Prop hunt game inspired by Witch It!
Battlegrounds game based on the cartoon "Avatar: The Last Airbender".
Original MMORPG game inspired by Deepwoken and other games alike.
Uses custom character rigs with directional movement and multiplayer support.
Infinite water using Editable Meshes, featuring LOD optimization.